I’m able today to use equirectangular panos for video and photosimulations.
Not only aimed to street views, pro photographers, hdri maps for renderings or games, those 360 panos can be used to produce high quality videomontages.
To get the right scale and topo you have to produce a conformal spherical view, with a horizon error < 0.05 degrees.
It has been georeferenced with a real topo grid; you can use the srtm if you want but it can be done with almost 5 points.
I made this really quick sequence with blender 2.76 , make it loop or pause it to navigate.
PS: Visualize it with chrome browser to display 360 video effect.